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Potion Factory WikiShrek Fandom
Hello, I've updated Potion Factory with some new effects and recipes. This is the last update before I add a prestige system and what not. I'm looking for feedback on numbers tweaking and suggestions for more content. You can play the new Potion Factory here: https://potionfactory.strangelake.com/Thank you! EDIT: Due to the way localstorage works, the game had separate save data when accessed via HTTP or HTTPS. Still needs a way to better organize the ingredients and mixtures.edit: pressing the craft buttons on the right side freezes the game for a frame, which means spam clicking lags the game severely.edit: the research tab should be cleaned up a bit.
Игровой автомат Potion Factory 🎰 от Leander Games Фабрика.
Psuedo-star and reactor should be flipped, and all of the boxes need to be made the same size, even if that means there's more white space. here's what it's like now for anyone else who hasn't gotten that far.edit: I'm not a huge fan of having the recipes listed in the buttons on the right side. Perhaps you could have it show the resulting item only, and hover for the recipe. Or you could have a toggle that shows or hides the recipe.
You could also make it so the main center part where it shows everything can be toggled between the click-and-drag to mix mode and a new click-to-make mode, that also has a hover to show recipe.edit: I've reached the point where my energy is literally unlimited, and i'm able to make any potion within a few clicks, yet I've not completed my self-set objective: to make 1 mild potion per second automatically. Given the exponential golem cost to automate gathering water, even after playing for two hours and maxing out my golem creation, there's really no way to do that. Even if you were able to automate up to the mild potion, you'd have to make enough distilled water to cover your Rosemary Tea and Bitter Base needs as well, which multiplies the amount of water you need. Water generation is the single limiting factor in the game I'm not sure what should be done about that to make it more interesting.
I'd like to see a system where if you click on cancer cure, it makes all the lower ingredients instead of having to do it manually. I'd also like to be able to craft 5,10,25,100, or X amount. Being able to set a minimum and maximum number for each ingredient would also be nice, that way i'm not wasting power creating 5000 red and green herbs when i can't even make 30 distilled water. I know i could remove those golems but then i have to manually add them back in when i'm low again. The minimum would be nice for when they ask for weak, mild, absinthe, or tea.
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Actually, an automatic fulfillment option would be neat too, then it would be perfectly idle, if you're going for that.edit: It appears that automating Weak potions, weak red potions, bitter base, and rosemary tea, all at the same time, causes only weak potions to be made instead of queuing them and making an even amount. This again makes further automation pointless.edit: The big red messages that appear should either disappear quicker or remove the last message before appearing, because when you spam click it floods the screen and takes to long to go away. Also, down in the golem section, when you hover over to see how many items per second you're making, I think that should take just half a second or so longer to appear, that way when you're looking for a specific one, the others odn't pop over the top of it.
To go along with the Craft X thing, I have over 200 available golems but even at my fastest clicking I can only get about 60 making water at a time because it clears the queue that fast. I would like to be able to put 5, 10, 25, 100, X into the queue. That would solve a lot of my clicking problems I think.
Instead of assigning way too many golems to produce just 17/s, I'd just hit add 20000 to the queue and have my 1000 golems clear it out in a minute. This sort of defeats the whole assigning golems though...
I just don't like how much it costs to assign them. So I know i have a wall of text worth of nitpicks and suggestions but really i did enjoy it. It runs very well except that minor crafting issue, which i don't think anyone else will run into unless you're using mousekeys like me or an autoclicker. I was a little disappointed I wasn't able to automate up to 1 mild potion per second, but it can be done manually a lot faster. I tried having a lot of golems and autoclicking water into my queue, but I can only get 43 golems gathering water at once that way.
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With slower actions, I can get more golems working. Is there a limit to the speed that jobs can come from the queue and golems can get started on them? Not everyone has a good computer to run these kinds of games on. Something already mentioned in the huge comment from /u/Nedry OS but I would like to repeat because it's my biggest issue is a way to make the item pictures in the center clickable so I can craft them that way. Some sort of hint to crafting one of the first potions would be good to. Finding a certain item on the recipe list is kinda hard, confusing and annoying. would also be really nice, and also lowering water requirements for steam . Before this update I had gotten quite far and never learnt how to make one. One other thing, which isn't really a sugestion but something I derped on that affected me quite a bit. There should be a remove option next to automate so that you can adjust something up or down from the same area. I started leveling up and trying to mix items every time I got one, but I somehow failed when mixing flint and steel (I dragged them but I didn't place them correctly and the mix didn't register) and got up to wormwood without ever getting spark. Having to scroll down/over to the right to see the list of golem activities and remove it from there slows down the interactions and makes you focus on two separate lists when it could all be done on one. The mixing system is kinda annoying sometimes (mixing a new item with 20 ) or can lead to mistakes in game progression, but it's also kinda fun so I'm not sure what to suggest. I'm wondering what you need to do to make a Bitter Base into an Absinthe, as I assume that's what you need to get to that. Actually seems to have a good amount of content now too.
Maybe somehow tell that a new item can only be mixed with a liquid or a herb, or maybe show somewhere how many undiscovered recipes can be crafted with the ingredients you have discovered. Doesn't combine with anything I currently have, but I'd assume if it was combined with a lategame thing the reward for Absinthe's would be higher. This subreddit is for lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game. Absinthe = 10 Wormwood 3 Mild Potions Bitter base = 10 Wormwood ? This genre is growing at a break-neck pace, be part of the revolution!