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Vulkan - Android Partner Games - YouTube
Vulkan is a low-overhead, cross-platform 3D graphics and computing API. Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms. Compared to Open GL, Direct3D 11 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D 11 and Open GL is Vulkan being a considerably lower-level API and offering parallel tasking.
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In addition to its lower CPU usage, Vulkan is designed to allow developers to better distribute work among multiple CPU cores. Vulkan is derived from and built upon components of AMD's Mantle API, which was donated by AMD to Khronos with the intent of giving Khronos a foundation on which to begin developing a low-level API that they could standardize across the industry. The overall concept and feature set of Vulkan is similar to Mantle later adopted by Microsoft with Direct3D 12 and Apple with Metal.
Intended advantages of Vulkan over previous-generation APIs include: NVIDIA notes that Open GL is still a great option for a lot of use cases, as it comes at a much lower complexity and maintenance burden than Vulkan, while in many cases still providing great overall performance. AMD says that Vulkan supports close-to-metal control, enabling faster performance and better image quality across Windows 7, Windows 8.1, Windows 10, and Linux. No other graphics API offers the same powerful combination of OS compatibility, rendering features, and hardware efficiency.
Multi-GPU support included in-API removes the need for SLI or Crossfire which requires graphics cards to be of the same model. API multi-GPU instead allows the API to intelligently split the workload among two or more completely different GPUs. For example, integrated GPUs included on the CPU can be used in conjunction with a high-end dedicated GPU for a slight performance boost. On March 7, 2018, Vulkan 1.1 was released by the Khronos Group. This first major update to the API standardized several extensions, such as multi-view, device groups, cross-process and cross-API sharing, advanced compute functionality, HLSL support, and YCb Cr support.
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This second major update to the API integrates 23 additional commonly-used proven Vulkan extensions into the base Vulkan standard. Some of the most important features are "timeline semaphores for easily managed synchronization", "a formal memory model to precisely define the semantics of synchronization and memory operations in different threads", and "descriptor indexing to enable reuse of descriptor layouts by multiple shaders". The additional features of Vulkan 1.2 improve its flexibility when it comes to implementing other graphics APIs on top of Vulkan, including "uniform buffer standard layout", "scalar block layout", and "separate stencil usage".
In early 2015, Lunar G (funded by Valve) developed and showcased a Linux driver for Intel which enabled Vulkan compatibility on the HD 4000 series integrated graphics, despite the open-source Mesa drivers not being fully compatible with Open GL 4.0 until later that year. Android 7.x "Nougat" launched support for Vulkan on August 22, 2016. On December 18, 2015, the Khronos Group announced that the 1.0 version of the Vulkan specification was nearly complete and would be released when conforming drivers were available. Previously Molten VK was a proprietary and commercially licensed solution, but Valve made an arrangement with developer Brenwill Workshop Ltd to open-source Molten VK under the Apache 2.0 license and as a result the library is now available on Git Hub.
Valve also announced that Dota 2 can as of 26 February 2018 run on mac OS using the Vulkan API, which is based on Molten VK. Alongside the Vulkan 1.2 release, the Khronos Group posted a blog post which considered that HLSL support in Vulkan had reached "production ready" status, given the improvements in Microsoft's DXC compiler and Khronos's glslang compiler, and new features in Vulkan 1.2 which enhance HLSL support. As Vulkan support requires new graphics drivers, this does not necessarily imply that every existing device that supports Open GL ES 3.1 or Open GL 4.x will have Vulkan drivers available.
Vulkan 1.1 is supported by the newer lines of hardware like Intel Skylake and higher, AMD GCN 3rd and higher, and Nvidia Kepler and higher. AMD, Arm, Imagination Technologies, Intel, Nvidia and Qualcomm support actual hardware since the second half of 2018 with Vulkan 1.1 drivers. Mesa 18.1 supports with RADV and ANVIL driver AMD and Intel hardware.
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Actual state in Mesa 3D of RADV and ANVIL see Mesamatrix. Unreal Engine 4 (UE4) has built in support for the Vulkan graphics API. Vulkan is a low-overhead, cross-platform 3D graphics library that gives developers more control over the GPU and lower level CPU usage for their Android base mobile projects. In the following document, we will go over how you can enable and use Vulkan in your UE4 Android projects. To make sure that you can visualize the rendering options Vulkan has available on your development PC, you will need to make sure you download and install the latest version of video card drivers for your graphics card. Below you will find the minimal driver version you need to use to be able to preview what Vulkan will look like on your development PC. Determining if your smartphone supports the Vulkan rendering API can be challenging due to the wide range of Android smartphones on the market.
To help you quickly find out if your smartphone supports the Vulkan API, we recommend installing the following program from Google Play Store: . The Vulkan Hardware Capability Viewer is a client tool aimed at developers needing to gather hardware implementation details for devices that support the new Vulkan Graphics API.