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As you guys noticed after the crossplay update the stats page of console players was broken. It happened due to Wargaming API was broken as well. ) and I repaired Wotinfo, so you can see your stats. Read more 66.13% - Rip Rod Spähpanzer Tier:8 64.33% - Pz. V/IV Alpha Tier:5 64.17% - T1E6-X1 Tier:2 63.11% - T-44-122 Tier:7 62.96% - T-22 medium Tier:10 62.17% - T1E6-PS Tier:2 62.04% - M48A2/T54E2/T123E6 Tier:10 62.01% - PC방 KV-5 Tier:8 61.04% - Tiger II (H) Tier:7 60.83% - T67 IGR Tier:5 68.77% - Tresher Tier:3 68.15% - Pz. 38H 735 (f) Tier:2 67.07% - T1E6-X1 Tier:2 66.19% - T1E6-PS Tier:2 64.54% - Pz. V/IV Tier:5 63.48% - T-127 Tier:3 63.08% - M2 Light Tank Tier:2 62.78% - Pz.
Balance report - Aligulac
I realize that Overbuff isn’t perfectly accurate for a number of reasons, but does anyone have a way of figuring out exactly what Genji’s winrate is at GM against enemy teams without a Genji? The only thing I know is that of course it has to be reasonably higher than the 57% that’s displayed on Overbuff since that’s higher than 50%(which is the only value a mirror match will ever return, presumably) and there are a reasonable number of mirror matches pushing it down. It seems like it could be as high as a 64% winrate for non-mirror matches assuming that mirror matches account for half of all matches with Genji.
This is probably too high though and so if you say that mirror matches account for a quarter then split the difference again and it’s about a 60% winrate for non-mirror matches. Is there anything wrong with this approach and wouldn’t it be far more useful to know how Genji, or any hero for that matter, performs when there’s not the same hero on the other team? That rate along with Ashe’s just seem insanely high to me given how often they’re picked(meaning there have to be a considerable number of mirrors) despite only making up 1/17 of the DPS roster.
Well I don’t see anything confirming this off-hand with a quick search. There are a bunch of people on this forum and Reddit talking as though mirrors do factor. Nothing concrete, but nothing concrete in the other direction either. What you’re saying seems to be different than what you’re quoting. If it returns 50% and we know we have a 57% value then for non-mirrored matches the value has to be higher than 57% because it’s being lowered by the 1 win 1 loss. It doesn’t cancel it out like you seem to be implying.
WOTINFO - WoT player statistics- wn7, wn8, efficiency, tracking
It just adds more lower values that muddies the average. Just to be clear now looking at both of these you both seem to be implying that mirror matches nullify each other and that’s not how that works. What you’re saying seems to be different than what you’re quoting. It just adds more lower values that muddies the average. People’s understanding of basic math and statistics is frankly unsettling. What you’re saying seems to be different than what you’re quoting.
Genji’s non-mirrored WR in GM is VERY, VERY high considering dude has an 8% PR and is still rocking nearly a 58% WR. If it returns 50% and we know we have a 57% value then for non-mirrored matches the value has to be higher than 57% because it’s being lowered by the 1 win 1 loss. Winrate gets even more muddy if it is weighted by time, or not weighted by time. Since either that means the hero with the most Time on Defence has an inflated winrate.
Or it means a hero played for 30sec, has as much influence on winrate as one played for 30 minutes. Yeah, that seems to be the biggest problem with Overbuff.
I don’t know exactly what the internals are, but I assume if you pick Genji or any hero for 2 seconds then that’s enough to count in the stats although I might be wrong about that. You just have to hope it’s roughly accurate though that you can glean something useful. They are weighted by time, you get a fractional percent of a match played and wins tracked.
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It’s just confusing because OW rounds and only displays whole numbers for those stats. If you play two matches splitting time evenly between 2 characters each match, they will end with 1 match each, not 2. Genji peaking at just shy of 10% pickrate in GM after brig nerfs, the last bastion against this overbuffed monstrosity. 7.27% overall ranks, biggest usage average after brig nerfs in diamond with 9.73% pickrate. For a character who has to compete with 17 others, getting higher pickrates than tanks where only half are viable choices is absurdly high for a dps, when he should be sitting at 2% for balanced dps pickrate (prebuff). Reworked Hanzo used to have 8% before he was nerfed. =) This nonsense character has to be stopped and fast. They are weighted by time, you get a fractional percent of a match played and wins tracked. Rank 1# Genji on Overbuff atm has 81% winrate in 4.5k rank. It’s just confusing because OW rounds and only displays whole numbers for those stats. If you play two matches splitting time evenly between 2 characters each match, they will end with 1 match each, not 2. Let’s say winrate is calculated by A/B Where A is the number of match wons and B the total ammout of match played. If you add a mirror match, it adds one victory and 2 match played, so it gives you A 1/B 2 Are you claiming that, for exemple 3/3=4/5? Because that’s very bold to say the least Ah, didn’t know that, but that has to be a fairly negligible number at this point.
It seems like draws happen less often now and I’m not sure how that factors out, but it’s something that affects all heroes. It might be that it affects Genji more given that he’s picked more, I’m not sure, but it can’t be that significant considering it only happens on one gamemode out of four and even then somewhat rarely.